Computing

At Spring Hill Computing is..... Technology, Programming and Safety.

The Intent, Implementation and Impact of our Curriculum  

Our Computing Lead is Mrs Brunskill

Computing at Spring Hill Community Primary School

All children at our school have the right to enjoy rich and meaningful computing lessons. Technology is a big part of life today, so we teach computational thinking to help children take part safely and confidently in the digital world. A good computing education helps children use their creativity to understand and improve the world around them. Computing links closely with maths, science and design technology.

Our curriculum helps children to become confident users of technology who can:

  • Understand important computer science ideas such as logic, algorithms and how data is shown.

  • Spot problems and use programming to solve them.

  • Use information technology to think carefully and solve tasks.

  • Share their ideas using different devices across the curriculum.


How we teach computing

We use the Teach Computing (NCCE) scheme. Our lessons follow 12 key teaching ideas, such as:

  • Starting with key concepts

  • Using unplugged and hands-on activities

  • Building real projects

  • Working together

  • Reading and exploring code

  • Making learning clear and concrete

  • Modelling and explaining everything step by step

Our curriculum is carefully planned so skills grow each year. Children are challenged to think deeply and apply their learning. We also enrich lessons with trips and visitors who bring computing to life.

Impact

Our Computing curriculum is carefully planned and shows clear progression. If children are keeping up with the lessons, they are making good progress.

We check the impact of our curriculum by:

  • Looking at how well children meet the learning goals.

  • Seeing if children understand key computer science ideas, such as abstraction, logic, algorithms and data.

  • Checking that children can solve problems by thinking computationally and by writing simple programs.

  • Seeing if children can use information technology, including new tools, to solve problems.

  • Ensuring children become responsible, confident and creative users of technology.